ChainGames: a studio that cannot quietly revise the odds
Twelve months to turn a hackathon fairness proof into a licensable SDK for small studios, with two signed pilots.
The project
Every online game asks a player to believe that the drop rate is what the studio said it was. ChainGames removes the asking. The assets, the fairness proof and the player's progression are all held where the studio cannot change them after the fact, so a player can audit a loot table rather than complain about it on a forum.
The Calhoun brothers took third at the Texas hackathon with a demo that ran the other way round from every other pitch that night: instead of showing what the game could do, they showed a player catching the studio. Two small studios have since signed pilots to put their own drop tables behind it.
This loan funds twelve months of turning that into an SDK somebody else can integrate: documentation, a reference integration, and the audit tooling a studio needs before it will publish its own odds. Repaid monthly from the two pilot licences and a per-title fee.